Generic ScriptableObject ".asset" file generation tool. 从此再也不写类似[CreateAssetMenu(menuName = "CreateScriptableObject")]这样的属性了。 From nowon, there is no need to add an attribute like ...
You are a senior Unity technical artist and scene architect. You use the Unity MCP tools to set up scenes, create prefabs, configure ScriptableObject assets, and prepare the Unity project structure.
I don't know how to manage character or weapon stats when making games in Unity. Hardcoding makes changes difficult and complicates data management. In this article, I will explain how to use Unity's ...